The World of Ioterra

In the ten centuries since the Interregnum the Empire of Arkhosia has risen from the ashes. The defeat of Bael Turath nearly destroyed The Empire, if not the entire world, but the Dragonborn live on. With the help of the other noble races the City of Ryth has become the new capital of The Empire and the Arkhosian culture has begun to flourish again.

The actual date of the last battle between the forces of Arkhosia and Bael Turath is unknown but it has been about a millennium since the remnants of the world shattered by that conflict began to keep records. The destruction erased most of Ioterra’s history and what was not destroyed was lost in the Interregnum.

The length of the Interregnum itself is unknown but it is generally accepted to have lasted at least a generation and some suggest it may have lasted as long as a century. As a result of this loss of history The Empire of Arkhosia has not truly been reborn. In reality, a civilization has been created based on the legends and ideals of the ‘greatness’ that was Arkhosia but the society that exists today is a light that has not been seen by its citizens since the darkness.

One of the most striking differences between the old and new empires is its citizenship. The old empire was made up almost entirely of Dragonborn. The new empire is made up of many races which huddled together in order to survive. The Dragonborn make up roughly one-third of the population with approximately an equal numbers of Humans. Other races are commonly found throughout The Empire and all are allowed to attain citizenship if they are deemed worthy.

There exists and undercurrent of bias and intolerance towards the race of Tieflings as a result of history. Many people, especially the Dragonborn, view Tieflings with suspicion and Tieflings are not allowed to hold public office even though they can attain citizenship. All other races can become citizens and hold public office but only a Dragonborn can become The Emperor.

Arkhosia is not a classless society. There is no noble class as all connection to ancient lines have been lost. There are many powerful families in The Empire but their fortunes can fall as quickly as an individual’s can rise. The ancient tongue of Arkhosia is referred to as the true Draconic language and all Dragonborn ensure the young of their race are taught to speak it. The common tongue is a modern form of the ancient language of Arkhosia but its speakers can not comprehend Draconic.

The Servi are not citizens but neither are they slaves. They are indentured servants who own no property, have no right to vote and have very few rights in The Empire although they can not be maimed or killed.

Plebeians constitute the largest body of Arkhosian citizenry. They are freemen with full rights but they are the poorest citizens in The Empire. Plebeian membership can be purchased for a one time fee of 500 gold coins.

Patricians are the wealthiest members of The Empire and come from the ranks of merchants, magistrates and other professionals. Membership in this class of citizenry costs 1000 gold coins each year and an applicant to join the class must have the support of one of its members.

The Militari are active members in The Legion and their veterans who have served the required 16 years. Members are very proud of their service in The Legion and their part in the rebirth of The Empire. In fact The New Empire was declared when it was once again capable of fielding an entire Legion to defend the citizens.

The Empire is a democracy and each citizen has a vote. Not every vote is equal and the Servi have no vote at all. Every eight years an election is held where each citizen votes for one of eight senators from their class to represent them in the Senate. The Senators of each class then elect one of their members to the position of Consul. The three Consuls then unanimously elect the Emperor, which must always be a Dragonborn.

The Senate are seen as advisors to the Consuls and the Consuls act as advisors to the Emperor. This body oversees the administration of the City of Ryth, affairs of The Empire and its defence as well as the appointment of Magistrates. Towns and villages outside of Ryth elect councils and mayors to deal with local issues. The Emperor has the power to veto any laws passed or appointments made by the senate. The senate can overturn any ruling or appointment by the emperor if 2 of 3 classes, or 16 votes, go against him.

This balance of power is designed to maintain the justice of the system but, as is common in politics, it doesn’t always work as intended. The Militari can threaten Martial Law, The Plebeians can threaten revolt and the Patricians, with their wealth, can bribe people to do their will. There is never any lack of intrigue in Arkhosian politics.

A Legatus is appointed by The Emperor as general. The Legion is made up of five Cohorts of 500 soldiers each commanded by a Tribune. Each Cohort is made up of 5 Centuries and each is commanded by a Centurion. Each Century is made up of 5 Squads and each is commanded by a Decurion.

Each cohort is typically composed of three centuries of heavy troops, one century of skirmishers/ranged troops and one century of cavalry. The Cohorts are regionally based throughout The Empire. The Cohort based in Ryth is referred to as the Praetorian Guard and serves as a protective force for the Emperor as well as maintaining peace on the streets of the capital.

The Empire is composed of 5 main regions, or provinces, and each is governed by a magistrate appointed by the senate and supplies one of the 5 cohorts to the Legion.

The City of Ryth (population 20,000) is the capitol of the Empire and the seat of its government. It is located in the northeast of the peninsula of Galnea and provides a deep natural harbour on the Altherian Sea. It is bounded on the west by the Seabreach Mountains and to the south by the plains of Pleyta. Ryth is a cosmopolitan city and a center of commerce and home to the Praetorian Guard.

The province of Galnea begins where the City of Ryth ends. Its capitol city Trin (population 4000) is found 3 days ride south of Ryth on the shores of the Altherian Sea. The region is known for its food production by farming the fertile Pleytan plains as well as extensive fishing.

The lowlands of Bruntis are a fertile delta that stretches to the east of the Galnean peninsula along the Altherian coast. Its capitol of Fralaq (population 2500) is the center for the regions produce trade and its markets support the vast orchards of the province.

Far to the south of Bruntis along the great river Liss in the middle of the Sea of Glass lays the dwarven city of Anglio (population 15,000). The dwarves have built a massive city of stone that rivals Ryth itself with stone shipped down the Liss from the southern Brokenreach Mountains.

A days sail to the northeast of Ryth lies the fey isles of Hibatica. A town called Firstport (population 800) located on the main island is the regions center for its timber trade which the elves carefully control. The location of the capitol, Telan, is hidden in the feywild and access to it is a closely guarded ritual among the fey.